Files
slop-farmer-extension/token.gd
Jack Case 99e2dce2b6 Implemented group highlight on hover
It's not currently stable, but it's ok for now.
2025-08-23 13:35:41 -04:00

57 lines
1.4 KiB
GDScript

extends Node2D
class_name Token
signal token_clicked
signal token_hovered(entered: bool)
enum token_type {TYPE_1, TYPE_2, TYPE_3, TYPE_4}
enum token_state {NONE, HIGHLIGHT}
var type: token_type = token_type.TYPE_1
var state: token_state = token_state.NONE
var color_polygon: Polygon2D
var highlight_polygon: Polygon2D
var debug_label: Label
func _ready():
color_polygon = $Color
highlight_polygon = $highlight_indicator
debug_label = $"Debug Label"
func set_type(type: token_type):
self.type = type
match self.type:
token_type.TYPE_1:
color_polygon.color = Color.RED
token_type.TYPE_2:
color_polygon.color = Color.GREEN
token_type.TYPE_3:
color_polygon.color = Color.BLUE
token_type.TYPE_4:
color_polygon.color = Color.GOLD
func set_debug_label(text: String):
debug_label.text = text
func _on_area_2d_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
# emit event up to parent on click
if Input.is_action_just_pressed("select"):
token_clicked.emit()
func set_highlighted(highlight: bool):
state = token_state.HIGHLIGHT if highlight else token_state.NONE
match state:
token_state.HIGHLIGHT:
highlight_polygon.visible = true
token_state.NONE:
highlight_polygon.visible = false
func _on_area_2d_mouse_entered() -> void:
token_hovered.emit(true)
func _on_area_2d_mouse_exited() -> void:
token_hovered.emit(false)