added debug labels

made row/column positions make sense
This commit is contained in:
Jack Case
2025-08-21 14:25:26 +00:00
parent d7650a01ec
commit 94c9632afd
5 changed files with 41 additions and 17 deletions

View File

@@ -7,6 +7,11 @@
[node name="Grid" type="Node2D" parent="."] [node name="Grid" type="Node2D" parent="."]
position = Vector2(393, 224) position = Vector2(393, 224)
script = ExtResource("1_mn5vm") script = ExtResource("1_mn5vm")
rows = 4
cols = 4
offset = 60.0 offset = 60.0
[node name="Debug Label" type="Label" parent="Grid"]
offset_left = -245.0
offset_top = -134.0
offset_right = -16.0
offset_bottom = -51.0
autowrap_mode = 1

View File

@@ -8,15 +8,20 @@ extends Node2D
var grid: Array[Array] var grid: Array[Array]
var groups: Array var groups: Array
var debug_label: Label
var token = preload("res://token.tscn") var token = preload("res://token.tscn")
func _ready(): func _ready():
debug_label = $"Debug Label"
for row in rows: for row in rows:
grid.append([]) grid.append([])
for column in cols: for column in cols:
var token_node = token.instantiate() var token_node = token.instantiate()
add_child(token_node) add_child(token_node)
token_node.position = Vector2(offset*row, offset*column) token_node.position = Vector2(offset*column, offset*row)
token_node.set_debug_label(str(row) + "," + str(column))
grid[row].append(token_node) grid[row].append(token_node)
calculate_token_groups() calculate_token_groups()
@@ -64,4 +69,4 @@ func calculate_token_groups():
group_queue.append(coord) group_queue.append(coord)
groups.append(new_group) groups.append(new_group)
print(groups) debug_label.text = str(groups)

View File

@@ -10,12 +10,7 @@ config_version=5
[application] [application]
config/name="combo car" config/name="combo-car"
run/main_scene="uid://bai2mcthexgm5" run/main_scene="uid://bai2mcthexgm5"
config/features=PackedStringArray("4.4", "GL Compatibility") config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

View File

@@ -5,9 +5,11 @@ enum token_type {TYPE_1, TYPE_2, TYPE_3, TYPE_4}
var type: token_type = token_type.TYPE_1 var type: token_type = token_type.TYPE_1
var color_polygon var color_polygon
var debug_label: Label
func _ready(): func _ready():
color_polygon = $Color color_polygon = $Color
debug_label = $"Debug Label"
type = randi_range(0, 3) as token_type type = randi_range(0, 3) as token_type
match type: match type:
token_type.TYPE_1: token_type.TYPE_1:
@@ -18,3 +20,6 @@ func _ready():
color_polygon.color = Color.BLUE color_polygon.color = Color.BLUE
token_type.TYPE_4: token_type.TYPE_4:
color_polygon.color = Color.YELLOW color_polygon.color = Color.YELLOW
func set_debug_label(text: String):
debug_label.text = text

View File

@@ -1,21 +1,35 @@
[gd_scene load_steps=4 format=3 uid="uid://b50otusq306jl"] [gd_scene load_steps=5 format=3 uid="uid://b50otusq306jl"]
[ext_resource type="Script" uid="uid://cy18iue2caocn" path="res://token.gd" id="1_0ucay"] [ext_resource type="Script" uid="uid://cy18iue2caocn" path="res://token.gd" id="1_0ucay"]
[ext_resource type="Texture2D" uid="uid://cqtw7t2uag6f8" path="res://icon.svg" id="1_bd72f"] [ext_resource type="Texture2D" uid="uid://cqtw7t2uag6f8" path="res://icon.svg" id="1_bd72f"]
[sub_resource type="LabelSettings" id="LabelSettings_0ucay"]
outline_size = 2
outline_color = Color(0, 0, 0, 1)
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_bd72f"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_bd72f"]
blend_mode = 1 blend_mode = 1
[node name="Token" type="Node2D"] [node name="Token" type="Node2D"]
script = ExtResource("1_0ucay") script = ExtResource("1_0ucay")
[node name="Debug Label" type="Label" parent="."]
z_index = 2
offset_left = 6.0
offset_top = 3.0
offset_right = 39.0
offset_bottom = 41.0
text = "1,1"
label_settings = SubResource("LabelSettings_0ucay")
[node name="Color" type="Polygon2D" parent="."]
z_index = 1
material = SubResource("CanvasItemMaterial_bd72f")
position = Vector2(6, 6)
color = Color(0.84101, 0.000705212, 0.866408, 1)
polygon = PackedVector2Array(0, 0, 40, 0, 40, 40, 0, 40)
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.4, 0.4) scale = Vector2(0.4, 0.4)
texture = ExtResource("1_bd72f") texture = ExtResource("1_bd72f")
centered = false centered = false
[node name="Color" type="Polygon2D" parent="."]
material = SubResource("CanvasItemMaterial_bd72f")
position = Vector2(6, 6)
color = Color(3.94672e-06, 0.565612, 0.802131, 1)
polygon = PackedVector2Array(0, 0, 40, 0, 40, 40, 0, 40)