added debug labels

made row/column positions make sense
This commit is contained in:
Jack Case
2025-08-21 14:25:26 +00:00
parent d7650a01ec
commit 94c9632afd
5 changed files with 41 additions and 17 deletions

View File

@@ -1,21 +1,35 @@
[gd_scene load_steps=4 format=3 uid="uid://b50otusq306jl"]
[gd_scene load_steps=5 format=3 uid="uid://b50otusq306jl"]
[ext_resource type="Script" uid="uid://cy18iue2caocn" path="res://token.gd" id="1_0ucay"]
[ext_resource type="Texture2D" uid="uid://cqtw7t2uag6f8" path="res://icon.svg" id="1_bd72f"]
[sub_resource type="LabelSettings" id="LabelSettings_0ucay"]
outline_size = 2
outline_color = Color(0, 0, 0, 1)
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_bd72f"]
blend_mode = 1
[node name="Token" type="Node2D"]
script = ExtResource("1_0ucay")
[node name="Debug Label" type="Label" parent="."]
z_index = 2
offset_left = 6.0
offset_top = 3.0
offset_right = 39.0
offset_bottom = 41.0
text = "1,1"
label_settings = SubResource("LabelSettings_0ucay")
[node name="Color" type="Polygon2D" parent="."]
z_index = 1
material = SubResource("CanvasItemMaterial_bd72f")
position = Vector2(6, 6)
color = Color(0.84101, 0.000705212, 0.866408, 1)
polygon = PackedVector2Array(0, 0, 40, 0, 40, 40, 0, 40)
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.4, 0.4)
texture = ExtResource("1_bd72f")
centered = false
[node name="Color" type="Polygon2D" parent="."]
material = SubResource("CanvasItemMaterial_bd72f")
position = Vector2(6, 6)
color = Color(3.94672e-06, 0.565612, 0.802131, 1)
polygon = PackedVector2Array(0, 0, 40, 0, 40, 40, 0, 40)