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238
components/scripts/grid.gd
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238
components/scripts/grid.gd
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extends Node2D
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class_name Grid
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@export var rows: int = 5
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@export var cols: int = 5
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@export var min_group_size: int = 3
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@export var offset: float = 55.0
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@onready
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var grid_area: Area2D = $BoundaryArea
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@onready
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var grid_shape: CollisionShape2D = $BoundaryArea/BoundaryShape
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var grid: Array[Array]
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var groups: Array
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var hovered_group: Array
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var debug_label: Label
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var token = preload("res://components/token.tscn")
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func _ready():
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debug_label = $"Debug Label"
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grid_area.position = Vector2(cols * offset / 2, rows * offset / 2)
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grid_shape.shape.size = Vector2(cols * offset, rows * offset)
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for column in cols:
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grid.append([])
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for row in rows:
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grid[column].append(null)
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generate_board()
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redraw_grid()
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calculate_token_groups()
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func _process(_delta: float) -> void:
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clear_highlights()
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# get mouse position for hover
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var mouse_position = self.get_local_mouse_position()
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if not pixel_within_grid(mouse_position):
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return
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var coord_under_mouse = pixel_to_grid_coord(mouse_position)
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var token_under_mouse: Token = get_token(coord_under_mouse[0], coord_under_mouse[1])
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if token_under_mouse != null:
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var group = get_group_of_token(coord_under_mouse)
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if group.size() >= min_group_size:
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highlight_group(group, true)
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# if click, determine token clicked
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func pixel_within_grid(coord: Vector2) -> bool:
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return (coord.x >= 0 and coord.x < cols * offset and
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coord.y >= 0 and coord.y < rows * offset)
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func pixel_to_grid_coord(coord: Vector2) -> Array[int]:
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return [coord.y / offset, coord.x / offset]
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func get_token(row, col):
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return grid[col][row]
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func set_token(token: Token, row, col):
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grid[col][row] = token
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func generate_board():
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for row in rows:
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for column in cols:
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var token_node: Token = token.instantiate()
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add_child(token_node)
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token_node.set_type(randi_range(0,3) as Token.token_type)
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set_token(token_node, row, column)
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func highlight_group(group: Array, enable: bool):
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for coord in group:
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var current_token = get_token(coord[0], coord[1])
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if current_token == null: continue
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current_token.set_highlighted(enable)
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hovered_group = group
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func clear_highlights():
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for row in grid:
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for token: Token in row:
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if token != null:
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token.set_highlighted(false)
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func update_grid():
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# search for empty cells and drop tokens above them down
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var temp_col
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for col in range(cols):
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temp_col = grid[col].filter(func(token): return token != null)
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for idx in range(rows - temp_col.size()):
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set_token(null, idx, col)
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for idx in range(temp_col.size()):
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set_token(temp_col[idx], rows - temp_col.size() + idx, col)
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# search for empty columns and compact horizontally
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var temp_grid = grid.filter(func(col: Array): return !col.all(func(token): return token == null))
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var arr = []
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arr.resize(rows)
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arr.fill(null)
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for _i in range(cols - temp_grid.size()):
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temp_grid.append(arr)
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grid = temp_grid
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redraw_grid()
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calculate_token_groups()
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#func donot():
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#for col in range(cols):
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#var col_array = []
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#for row in range(rows-1, -1, -1):
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## create a temporary array from the column
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#col_array.append(grid[row])
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#
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## filter the nulls out of the array
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#col_array = col_array.filter(func(token): return token != null)
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#
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## put the filtered column back into the grid
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#for row in range(rows-1, -1, -1):
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#var idx = rows - row - 1
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#grid[row][column] = col_array[idx] if idx < col_array.size() else null
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#
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#
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#
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## search for empty coluns and shift tokens horizontally to fill them
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#var empty_columns = []
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#for column in range(cols):
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#var col_array = []
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#for row in range(rows):
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#col_array.append(grid[row][column])
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#
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#if col_array.all(func(token): return token == null):
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#empty_columns.append(column)
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#
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#if empty_columns.size() > 0:
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#var idx = 0
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#var dest_column = 0
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#while idx < cols:
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#if idx in empty_columns:
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#idx += 1
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#continue
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#
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#for row in range(rows):
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#grid[row][dest_column] = grid[row][idx]
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#idx += 1
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#dest_column += 1
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#
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#redraw_grid()
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#calculate_token_groups()
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func redraw_grid():
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for row in range(rows):
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for column in range(cols):
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var current_token = get_token(row, column)
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if current_token == null:
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continue
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current_token.set_debug_label(str(row) + "," + str(column))
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current_token.position = Vector2(offset*column, offset*row)
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func calculate_token_groups():
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groups = []
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var visited_nodes = []
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var group_queue = []
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for row in rows:
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for col in cols:
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if [row, col] in visited_nodes or get_token(row, col) == null:
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continue
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group_queue.append([row,col])
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var new_group = []
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while not group_queue.is_empty():
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var current_coord = group_queue.pop_back()
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var current_token = get_token(current_coord[0], current_coord[1])
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new_group.append(current_coord)
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visited_nodes.append(current_coord)
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var adjacent_token_coords = [
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[current_coord[0] - 1, current_coord[1]],
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[current_coord[0], current_coord[1] + 1],
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[current_coord[0] + 1, current_coord[1]],
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[current_coord[0], current_coord[1] - 1]
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]
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var valid_coords = adjacent_token_coords.filter(
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func(coord_pair):
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return (
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coord_pair[0] >= 0 and
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coord_pair[0] < rows and
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coord_pair[1] >= 0 and
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coord_pair[1] < cols
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)
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)
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for coord in valid_coords:
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var token = get_token(coord[0],coord[1])
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if (token != null and
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coord not in visited_nodes and
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token.type == current_token.type and
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coord not in group_queue):
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group_queue.append(coord)
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groups.append(new_group)
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debug_label.text = str(groups)
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func get_group_of_token(token_coord) -> Array:
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for group in groups:
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if token_coord in group:
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return group
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return []
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func _on_boundary_area_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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if event.is_action_pressed("select"):
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var position = self.get_local_mouse_position()
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var token_coord = pixel_to_grid_coord(position)
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var group = get_group_of_token(token_coord)
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if group.size() >= min_group_size:
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for coord in group:
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var current_token = get_token(coord[0], coord[1])
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current_token.queue_free()
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set_token(null, coord[0], coord[1])# do I actually want a null value or should there be some other placeholder?
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update_grid()
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1
components/scripts/grid.gd.uid
Normal file
1
components/scripts/grid.gd.uid
Normal file
@@ -0,0 +1 @@
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uid://c1k5pgejmn3bb
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41
components/scripts/token.gd
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41
components/scripts/token.gd
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@@ -0,0 +1,41 @@
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extends Node2D
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class_name Token
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enum token_type {TYPE_1, TYPE_2, TYPE_3, TYPE_4}
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enum token_state {NONE, HIGHLIGHT}
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var type: token_type = token_type.TYPE_1
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var state: token_state = token_state.NONE
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var color_polygon: Polygon2D
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var highlight_polygon: Polygon2D
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var debug_label: Label
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func _ready():
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color_polygon = $Color
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highlight_polygon = $highlight_indicator
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debug_label = $"Debug Label"
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func set_type(type: token_type):
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self.type = type
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match self.type:
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token_type.TYPE_1:
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color_polygon.color = Color.RED
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token_type.TYPE_2:
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color_polygon.color = Color.GREEN
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token_type.TYPE_3:
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color_polygon.color = Color.BLUE
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token_type.TYPE_4:
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color_polygon.color = Color.GOLD
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func set_debug_label(text: String):
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debug_label.text = text
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func set_highlighted(highlight: bool):
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state = token_state.HIGHLIGHT if highlight else token_state.NONE
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match state:
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token_state.HIGHLIGHT:
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highlight_polygon.visible = true
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token_state.NONE:
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highlight_polygon.visible = false
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1
components/scripts/token.gd.uid
Normal file
1
components/scripts/token.gd.uid
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@@ -0,0 +1 @@
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uid://cy18iue2caocn
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Reference in New Issue
Block a user