highlight on hover and click to remove groups

grid is updated after a click
This commit is contained in:
Jack Case
2025-08-23 17:21:16 -04:00
parent 05677ec35a
commit 0a860c7a5d
5 changed files with 85 additions and 61 deletions

View File

@@ -1,17 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://bai2mcthexgm5"] [gd_scene load_steps=2 format=3 uid="uid://bai2mcthexgm5"]
[ext_resource type="Script" uid="uid://c1k5pgejmn3bb" path="res://grid.gd" id="1_mn5vm"] [ext_resource type="PackedScene" uid="uid://bnfois00347c2" path="res://grid.tscn" id="1_mn5vm"]
[node name="GameWindow" type="Node2D"] [node name="GameWindow" type="Node2D"]
[node name="Grid" type="Node2D" parent="."] [node name="Grid" parent="." instance=ExtResource("1_mn5vm")]
position = Vector2(393, 224) position = Vector2(393, 224)
script = ExtResource("1_mn5vm")
offset = 60.0
[node name="Debug Label" type="Label" parent="Grid"]
offset_left = -372.0
offset_top = -206.0
offset_right = 729.0
offset_bottom = -123.0
autowrap_mode = 1

76
grid.gd
View File

@@ -7,6 +7,13 @@ class_name Grid
@export var offset: float = 55.0 @export var offset: float = 55.0
@onready
var grid_area: Area2D = $BoundaryArea
@onready
var grid_shape: CollisionShape2D = $BoundaryArea/BoundaryShape
var grid: Array[Array] var grid: Array[Array]
var groups: Array var groups: Array
var hovered_group: Array var hovered_group: Array
@@ -18,6 +25,9 @@ var token = preload("res://token.tscn")
func _ready(): func _ready():
debug_label = $"Debug Label" debug_label = $"Debug Label"
grid_area.position = Vector2(cols * offset / 2, rows * offset / 2)
grid_shape.shape.size = Vector2(cols * offset, rows * offset)
for row in rows: for row in rows:
grid.append([]) grid.append([])
for column in cols: for column in cols:
@@ -25,35 +35,38 @@ func _ready():
add_child(token_node) add_child(token_node)
token_node.set_type(randi_range(0,3) as Token.token_type) token_node.set_type(randi_range(0,3) as Token.token_type)
token_node.set_debug_label(str(row) + "," + str(column)) token_node.set_debug_label(str(row) + "," + str(column))
token_node.token_clicked.connect(_on_token_clicked.bind([row,column]))
#token_node.token_hovered.connect(_on_token_hovered.bind([row,column])) #token_node.token_hovered.connect(_on_token_hovered.bind([row,column]))
grid[row].append(token_node) grid[row].append(token_node)
redraw_grid() redraw_grid()
calculate_token_groups()
func _on_token_clicked(token_coord): func _process(_delta: float) -> void:
var group = get_group_of_token(token_coord) clear_highlights()
# get mouse position for hover
var mouse_position = self.get_local_mouse_position()
if not pixel_within_grid(mouse_position):
return
var coord_under_mouse = pixel_to_grid_coord(mouse_position)
var token_under_mouse: Token = grid[coord_under_mouse[0]][coord_under_mouse[1]]
if token_under_mouse != null:
var group = get_group_of_token(coord_under_mouse)
if group.size() >= min_group_size: if group.size() >= min_group_size:
for coord in group:
var current_token = grid[coord[0]][coord[1]] as Token
current_token.queue_free()
grid[coord[0]][coord[1]] = null # do I actually want a null value or should there be some other placeholder?
update_grid()
func _on_token_hovered(enter: bool, coord: Array):
var group = get_group_of_token(coord)
if enter:
highlight_group(group, true) highlight_group(group, true)
else:
highlight_group(group, false) # if click, determine token clicked
func pixel_within_grid(coord: Vector2) -> bool:
return (coord.x >= 0 and coord.x < cols * offset and
coord.y >= 0 and coord.y < rows * offset)
func pixel_to_grid_coord(coord: Vector2) -> Array[int]:
return [coord.y / offset, coord.x / offset]
func highlight_group(group: Array, enable: bool): func highlight_group(group: Array, enable: bool):
if group != hovered_group:
# Un-highlight current, update current
for coord in hovered_group:
var current_token = grid[coord[0]][coord[1]]
current_token.set_highlighted(false)
for coord in group: for coord in group:
var current_token = grid[coord[0]][coord[1]] as Token var current_token = grid[coord[0]][coord[1]] as Token
@@ -62,6 +75,12 @@ func highlight_group(group: Array, enable: bool):
hovered_group = group hovered_group = group
func clear_highlights():
for row in grid:
for token: Token in row:
if token != null:
token.set_highlighted(false)
func update_grid(): func update_grid():
# search for empty cells and drop tokens above them down # search for empty cells and drop tokens above them down
for column in range(cols): for column in range(cols):
@@ -82,6 +101,7 @@ func update_grid():
# search for empty coluns and shift tokens horizontally to fill them # search for empty coluns and shift tokens horizontally to fill them
redraw_grid() redraw_grid()
calculate_token_groups()
func redraw_grid(): func redraw_grid():
for row in range(rows): for row in range(rows):
@@ -92,7 +112,7 @@ func redraw_grid():
current_token.position = Vector2(offset*column, offset*row) current_token.position = Vector2(offset*column, offset*row)
calculate_token_groups()
func calculate_token_groups(): func calculate_token_groups():
groups = [] groups = []
@@ -146,3 +166,17 @@ func get_group_of_token(token_coord) -> Array:
return group return group
return [] return []
func _on_boundary_area_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if event.is_action_pressed("select"):
var position = self.get_local_mouse_position()
var token_coord = pixel_to_grid_coord(position)
var group = get_group_of_token(token_coord)
if group.size() >= min_group_size:
for coord in group:
var current_token = grid[coord[0]][coord[1]] as Token
current_token.queue_free()
grid[coord[0]][coord[1]] = null # do I actually want a null value or should there be some other placeholder?
update_grid()

24
grid.tscn Normal file
View File

@@ -0,0 +1,24 @@
[gd_scene load_steps=3 format=3 uid="uid://bnfois00347c2"]
[ext_resource type="Script" uid="uid://c1k5pgejmn3bb" path="res://grid.gd" id="1_ebq2e"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebq2e"]
resource_local_to_scene = true
[node name="Grid" type="Node2D"]
script = ExtResource("1_ebq2e")
offset = 60.0
[node name="BoundaryArea" type="Area2D" parent="."]
[node name="BoundaryShape" type="CollisionShape2D" parent="BoundaryArea"]
shape = SubResource("RectangleShape2D_ebq2e")
[node name="Debug Label" type="Label" parent="."]
offset_left = -372.0
offset_top = -206.0
offset_right = 729.0
offset_bottom = -123.0
autowrap_mode = 1
[connection signal="input_event" from="BoundaryArea" to="." method="_on_boundary_area_input_event"]

View File

@@ -1,9 +1,6 @@
extends Node2D extends Node2D
class_name Token class_name Token
signal token_clicked
signal token_hovered(entered: bool)
enum token_type {TYPE_1, TYPE_2, TYPE_3, TYPE_4} enum token_type {TYPE_1, TYPE_2, TYPE_3, TYPE_4}
enum token_state {NONE, HIGHLIGHT} enum token_state {NONE, HIGHLIGHT}
@@ -35,11 +32,6 @@ func set_debug_label(text: String):
debug_label.text = text debug_label.text = text
func _on_area_2d_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
# emit event up to parent on click
if Input.is_action_just_pressed("select"):
token_clicked.emit()
func set_highlighted(highlight: bool): func set_highlighted(highlight: bool):
state = token_state.HIGHLIGHT if highlight else token_state.NONE state = token_state.HIGHLIGHT if highlight else token_state.NONE
match state: match state:
@@ -47,10 +39,3 @@ func set_highlighted(highlight: bool):
highlight_polygon.visible = true highlight_polygon.visible = true
token_state.NONE: token_state.NONE:
highlight_polygon.visible = false highlight_polygon.visible = false
func _on_area_2d_mouse_entered() -> void:
token_hovered.emit(true)
func _on_area_2d_mouse_exited() -> void:
token_hovered.emit(false)

View File

@@ -7,12 +7,12 @@
outline_size = 2 outline_size = 2
outline_color = Color(0, 0, 0, 1) outline_color = Color(0, 0, 0, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0ucay"]
size = Vector2(51, 51)
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_bd72f"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_bd72f"]
blend_mode = 1 blend_mode = 1
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_0ucay"]
blend_mode = 2
[node name="Token" type="Node2D"] [node name="Token" type="Node2D"]
script = ExtResource("1_0ucay") script = ExtResource("1_0ucay")
@@ -30,12 +30,6 @@ scale = Vector2(0.4, 0.4)
texture = ExtResource("1_bd72f") texture = ExtResource("1_bd72f")
centered = false centered = false
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(26, 25.5)
shape = SubResource("RectangleShape2D_0ucay")
[node name="Color" type="Polygon2D" parent="."] [node name="Color" type="Polygon2D" parent="."]
material = SubResource("CanvasItemMaterial_bd72f") material = SubResource("CanvasItemMaterial_bd72f")
position = Vector2(6, 6) position = Vector2(6, 6)
@@ -43,12 +37,8 @@ color = Color(0.84101, 0.000705212, 0.866408, 1)
polygon = PackedVector2Array(0, 0, 40, 0, 40, 40, 0, 40) polygon = PackedVector2Array(0, 0, 40, 0, 40, 40, 0, 40)
[node name="highlight_indicator" type="Polygon2D" parent="."] [node name="highlight_indicator" type="Polygon2D" parent="."]
visible = false material = SubResource("CanvasItemMaterial_0ucay")
position = Vector2(52.8333, 76.6667) position = Vector2(52.8333, 76.6667)
scale = Vector2(0.427083, 0.319444) scale = Vector2(0.427083, 0.319444)
polygon = PackedVector2Array(-112, -96, -16, -96, -64, -168) polygon = PackedVector2Array(-112, -96, -16, -96, -64, -168)
uv = PackedVector2Array(-112, -96, -16, -96, -72, -160) uv = PackedVector2Array(-112, -96, -16, -96, -72, -160)
[connection signal="input_event" from="Area2D" to="." method="_on_area_2d_input_event"]
[connection signal="mouse_entered" from="Area2D" to="." method="_on_area_2d_mouse_entered"]
[connection signal="mouse_exited" from="Area2D" to="." method="_on_area_2d_mouse_exited"]